//==============================================================================
// Alfar_anim.txt //---Thor's Unique Human/Mythic Unit, really strong, nice boost if you want Archer Focus.
//==============================================================================

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
            Visual Cavalry N Jarl Head Standard
		ReplaceTexture Cavalry N Jarl Head Standard/alfar head
      }
   }
}

//==============================================================================
define Bow
{
   	set hotspot
   	{
      		version
      		{
			Visual Attachments A Bow Iron
      		}
   	}
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Archer X Arcus_idleA
                                length 1
				connect HOTSPOT norsebirthSFX hotspot
				connect Lefthand bow hotspot
				Connect TopOfHead Head hotspot
                                replaceTexture archer x iron/special n alfar
                        }
		}

   	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Archer X Arcus_idleA
				connect Lefthand bow hotspot
				Connect TopOfHead Head hotspot
                                replaceTexture archer x iron/special n alfar
                        }
		}

   	}
}

//==============================================================================
anim walk
{

	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Archer X Arcus_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
				connect lefthand bow hotspot
				Connect TopOfHead Head hotspot
	                        replaceTexture archer x iron/special n alfar
                        }
		}

   	}
}


//==============================================================================
anim RangedAttack
{
   	SetSelector
   	{
      		set hotspot
      		{
         		version
         		{
				Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.63 false Bowfire checkVisible 
                  tag SpecificSoundSet 0.65 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect lefthand bow hotspot
                                replaceTexture archer x iron/special n alfar
                                length 1.0
         		}
      		}
   	}
}

//==============================================================================
anim Charging
{
   	SetSelector
   	{
      		set hotspot
      		{
         		version
         		{
				Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.63 false Bowfire checkVisible 
                  tag SpecificSoundSet 0.65 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect lefthand bow hotspot
                                replaceTexture archer x iron/special n alfar
length 1.3
         		}
      		}
   	}
}

//==============================================================================
anim Death
{
   	SetSelector
   	{
      		set hotspot
      		{
         		version
         		{
				Visual Archer X Arcus_DeathA
				connect lefthand bow hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
                                replaceTexture archer x iron/special n alfar
         		}
      		}
   	}
}


//==============================================================================
anim Flail
{
	SetSelector
   	{
      		set hotspot
      		{
         		version
         		{
				Visual Archer X Arcus_FlailA
				connect lefthand bow hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
                                replaceTexture archer x iron/special n alfar
         		}
      		}
   	}
}
